Otherwise once the four days have passed or you’ve queued both missions put your haven on recruit and head over to contact the black market and purchase a scientist (sell everything from Gatecrasher, by the time you need the corpses you should have done a Troop Column – but hold on to the Sectoid if you want Psi). If you have not revealed the two initial missions (plus liberation 1 on lower difficulties than Legend lib1 does not spawn before the first supply drop on Legend) in the region I’d just restart as you won’t get decent mission timers then. Taking this into account, a good campaign opener is to put your initial haven on intel, start research on the tech that allows you to contact another region and scan for about four days with the Avenger increasing the haven’s intel generation (note that there is a distinction between your intel resource and the intel required to unveil missions, the latter is simply the cumulative time of rebels in that haven spent on intel gathering). Every region can have at most two regular missions at the same time and then special ones like liberation missions or Advent activities like the precursor mission for a haven assault. The time you then have for infiltration is simply what’s left before it reaches its expiration date. They already have an expiration date set and need to be revealed via the intel haven job. Talking about it, I feel like it’s important to outline how mission generation works: Upon contacting a region or when currently present missions expire (either because they reach their expiration date or you went into tactical for them), new ones spawn but are initially hidden. I would not attempt any mission that I can’t get at least four guys to 100% and even those I’d consider risky. In any given campaign there’ll be no more than one or two supply raids with decent infiltration timers (allowing you to bring 6 to 8 guys to have any chance) and 2 man stealth missions should be a last resort thing with the expectation to fail. If whatever source you consulted has those, it’s outdated. Long War 2 has changed quite a bit over its development period and some people jump into it with outdated information, so I feel like I ought to mention that things like 0% supply raids or 2 man stealth missions are no longer possible.
LONG WAR 2 HAVEN MANAGEMENT MODS
The guide is tailored towards Legend difficulty without any gameplay altering mods like commander’s choice.
LONG WAR 2 HAVEN MANAGEMENT SERIES
Note that this guide assumes that the reader has some familiarity with the mod, reflects my personal opinion and experience accumulated in 1000 hours of Long War 1 and Long War 2 each and watching youtuber xwynn’s series which I highly recommend if you find yourself struggling. After a few remarks about different aspects of Long War 2 I’ll weigh the perk choices of each class against each other and outline my favorite class builds. This guide is a revised version of a class breakdown I posted on reddit a while ago as an answer to someone seeking advice with Long War 2 classes.